Monday, October 1, 2007

MOMENTUM ZERO

DAY: 2
HALO PLAY TIME: 1 hour
MOVES LEARNED: How to yell at the television

With a little experience behind me, day two would certainly be the day that I completely master the game. Little did I know what was in store for me.

I started with the task I ended on the day before ... clearing a room full of bad guys/things. I finished today in the very same room. Effort-wise, it went something like this:

Attempt 1: Systematic and patient
Attempt 2: Systematic and patient
Attempt 3: Systematic
Attempt 4: Kamakazi
Attempt 5: Systematic then Kamakazi
Attempts 6-28: Rage, Strategy, Systematic, Kamakazi, Confusion, Bewilderment

I did learn a few things. Namely, how to back out of the room when I'm about to get finished off. I hesitate to call it a retreat, because a retreat implies some kind of order and discipline. My withdrawel had neither.

I also learned a valuable rule about the controller. No matter how hard I lean to the right or left, my game character does not avoid bullets, bombs, or flashes of light that look to be fairly dangerous. The plan for the future is to actually move the avatar, rather than move myself.

One hour, no progress. It may take me longer to win this game than I thought.

Sunday, September 30, 2007

LAUNCH

DAY: 1 (Continued)
HALO PLAY TIME: 2 hours
MOVES LEARNED: Shooting, Running Scared

Got home and put the game in. Never played it. Never thought about playing it, but here I am.

After 20 minutes of trying to connect everything and watching the intro movies, I'm live. First things first: Squeeze all the triggers, push all the buttons. The guy at the store suggested I buy a strategy guide. Give me a break. Live and learn.

Through process of elimination, I figure out how to shoot a gun, throw a grenade with zero accuracy, and change weapons. I can jump, too. A lot. Some might even call it skipping, but hey, that's how I roll.

I'm apparently part of a team. What everyone does on this team, I don't know and I don't care. There's also a member of my team that apparently my guy has had a beef with in previous games. He speaks some crazy language and looks like the thing from Alien. I do know that he kicks a lot of ass. In my "lead from the rear" leadership style, that comes in handy as he and the other guys take people out while I pretend to contribute.

Eventually I get my first kill. Unfortunately, I can't figure out the controls that allow me to rip my victim's heart out and eat it savage-style. They should work that into the next game.

After this, I become a killing machine, owing to the fact that I can finally aim and shoot with better accuracy. My entourage appreciates it, since I don't shoot them as frequently. I do like to keep them on their toes, though.

I make it through some woods. I survive an assault near a lake, and make it to some kind of headquarters. From there, I'm ordered to save everyone. In an attempt at high drama and to raise the morale of the team, I try and kiss one of the hot women soldiers goodbye like soldiers do in the movies. Sadly, that too is not something built into the game. Unimpressed, they leave me behind and I'm on my own for the first time.

From there, I'm off to re-take a room to avoid the whole complex being over-run by bad guys. They kill me. Again and again. But I keep coming back for more. Until I decide to go to bed. As I fall to sleep, I notice my forearms tingling. I'm a soldier now. I've got to suck it up.

HELLO, HALO

DAY: 1
HALO PLAY TIME: 0 HOURS
MOVES LEARNED: How to buy the game.

A night at my in-laws, and my father-in-law has virtually dared me to try Halo 3 while he figures it out, too. And so friends, the adventure begins.

At Target, we couldn't have found a better salesperson to talk us into buying the game. When we ask about it, we're peppered by a barrage of enthusiastic comments like "it's soooo cool" and "it's sooooo awesome" in between revelations about how much his sister sucks as a player and how he would never play the game on ROOK level (presumably Rookie).

He tells us he's excited because he's off in an hour and then on to a foursome with his buddies. After we laugh, he explains that the foursome is a Halo game-playing foursome. I can't think of anything "teen" to say, so I respond with my own "that's cool", although I can't get my voice to crack like my new friend does.

Sixty bucks and we're off. For the cash, this better be a great game. Despite the salesperson telling me so telling me so, I don't think the free Halo action figures he throws in as a free bonus are going to make me enjoy the game more. But we're Halo brothers-in-arms now. Accordingly, I wish him good luck in his foursome as we laugh again and walk away.

Somewhere near the front of the store, we hear our salesperson buzzing another one on the CB. They're talking about the big night ahead. Someone's bringing drinks, but I think they're talking about Mountain Dew and not Jesus Juice.

Maybe one day I'll be good enough to join a foursome like these guys. For now, I'm just a Rook Halo'ner.